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	<title>Comments on: God of War &#8211; post mortem</title>
	<atom:link href="http://msinilo.pl/blog/?feed=rss2&#038;p=149" rel="self" type="application/rss+xml" />
	<link>http://msinilo.pl/blog/?p=149</link>
	<description>Random gamedev ramblings</description>
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		<title>By: Optimization is a full time job! &#124; .mischief.mayhem.soap.</title>
		<link>http://msinilo.pl/blog/?p=149&#038;cpage=1#comment-16333</link>
		<dc:creator>Optimization is a full time job! &#124; .mischief.mayhem.soap.</dc:creator>
		<pubDate>Sat, 19 Sep 2009 13:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=149#comment-16333</guid>
		<description>[...] FPS rule. I’ve written about this a little bit when discussing God of War postmortem. You choose your FPS target and try to stick to it. Display current frame counter in a big font at [...]</description>
		<content:encoded><![CDATA[<p>[...] FPS rule. I’ve written about this a little bit when discussing God of War postmortem. You choose your FPS target and try to stick to it. Display current frame counter in a big font at [...]</p>
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		<title>By: Fun Link Friday &#187; Games News and Reviews &#187; Binary Joy</title>
		<link>http://msinilo.pl/blog/?p=149&#038;cpage=1#comment-6565</link>
		<dc:creator>Fun Link Friday &#187; Games News and Reviews &#187; Binary Joy</dc:creator>
		<pubDate>Sat, 06 Sep 2008 00:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=149#comment-6565</guid>
		<description>[...] God of War post mortem [...]</description>
		<content:encoded><![CDATA[<p>[...] God of War post mortem [...]</p>
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		<title>By: Infovore &#187; links for September 2nd</title>
		<link>http://msinilo.pl/blog/?p=149&#038;cpage=1#comment-6394</link>
		<dc:creator>Infovore &#187; links for September 2nd</dc:creator>
		<pubDate>Wed, 03 Sep 2008 00:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=149#comment-6394</guid>
		<description>[...] God of War - postmortem &#124; .mischief.mayhem.soap. &quot;At GDC 2006 Sony&#8217;s Lead Programmer &#8211; Tim Moss had talk titled &#8220;God of War: How the Left and Right Brain Learned to Love One Another&#8221;. I read it, remembered mainly that it was interesting they had used Maya as main tool and kinda forgot about it. Only recently I&#8217;ve found out that recording from this session has been made available (for free) as well. You can download it here. Combined together they&#8217;re really interesting and I recommend everyone to spend few minutes and listen to it while reading slides.&quot; Some interesting stuff - God of War pre-scripts a lot of things that other people might want to do in real time, and as such, makes some stuff simpler, and makes controlling the players&#039; experience easier. (tags: sony santamonica programming godofwar postmortem games gdc development notes presentation ) [...]</description>
		<content:encoded><![CDATA[<p>[...] God of War &#8211; postmortem | .mischief.mayhem.soap. &quot;At GDC 2006 Sony&rsquo;s Lead Programmer &ndash; Tim Moss had talk titled &ldquo;God of War: How the Left and Right Brain Learned to Love One Another&rdquo;. I read it, remembered mainly that it was interesting they had used Maya as main tool and kinda forgot about it. Only recently I&rsquo;ve found out that recording from this session has been made available (for free) as well. You can download it here. Combined together they&rsquo;re really interesting and I recommend everyone to spend few minutes and listen to it while reading slides.&quot; Some interesting stuff &#8211; God of War pre-scripts a lot of things that other people might want to do in real time, and as such, makes some stuff simpler, and makes controlling the players&#39; experience easier. (tags: sony santamonica programming godofwar postmortem games gdc development notes presentation ) [...]</p>
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		<title>By: admin</title>
		<link>http://msinilo.pl/blog/?p=149&#038;cpage=1#comment-6345</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 02 Sep 2008 07:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=149#comment-6345</guid>
		<description>Thanks for the link!
About the &quot;differences&quot;, I said it half-jokingly, mainly about things that went wrong (in our case) in mind :)</description>
		<content:encoded><![CDATA[<p>Thanks for the link!<br />
About the &#8220;differences&#8221;, I said it half-jokingly, mainly about things that went wrong (in our case) in mind :)</p>
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		<title>By: Christer Ericson</title>
		<link>http://msinilo.pl/blog/?p=149&#038;cpage=1#comment-6340</link>
		<dc:creator>Christer Ericson</dc:creator>
		<pubDate>Tue, 02 Sep 2008 02:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=149#comment-6340</guid>
		<description>Maciej, Phil&#039;s GDC&#039;08 presentation on the GOW camera system is available for download &lt;a href=&quot;https://www.cmpevents.com/sessions/GD/S6174i1.pdf&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.

I&#039;d be interested in hearing about the &quot;many differences&quot; you mentioned. Perhaps we have something to learn from them!</description>
		<content:encoded><![CDATA[<p>Maciej, Phil&#8217;s GDC&#8217;08 presentation on the GOW camera system is available for download <a href="https://www.cmpevents.com/sessions/GD/S6174i1.pdf" rel="nofollow">here</a>.</p>
<p>I&#8217;d be interested in hearing about the &#8220;many differences&#8221; you mentioned. Perhaps we have something to learn from them!</p>
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