<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Chromed editor</title>
	<atom:link href="http://msinilo.pl/blog/?feed=rss2&#038;p=212" rel="self" type="application/rss+xml" />
	<link>http://msinilo.pl/blog/?p=212</link>
	<description>Random gamedev ramblings</description>
	<lastBuildDate>Sun, 05 Sep 2010 06:59:46 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: getcursorpos</title>
		<link>http://msinilo.pl/blog/?p=212&#038;cpage=1#comment-20111</link>
		<dc:creator>getcursorpos</dc:creator>
		<pubDate>Thu, 25 Mar 2010 12:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=212#comment-20111</guid>
		<description>[...] As POINTAPI) As Long Dim Z As POINTAPI Private Sub Timer1_Timer() GetCursorPos Z Debug.Print ...Chromed editor &#124; .mischief.mayhem.soap.Article about game editor written in C# communicating with game/renderer in C++ via IPC. ... Instead [...]</description>
		<content:encoded><![CDATA[<p>[...] As POINTAPI) As Long Dim Z As POINTAPI Private Sub Timer1_Timer() GetCursorPos Z Debug.Print &#8230;Chromed editor | .mischief.mayhem.soap.Article about game editor written in C# communicating with game/renderer in C++ via IPC. &#8230; Instead [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GameCoder.it &#8722; L&#8217;assert, questa sconosciuta</title>
		<link>http://msinilo.pl/blog/?p=212&#038;cpage=1#comment-19727</link>
		<dc:creator>GameCoder.it &#8722; L&#8217;assert, questa sconosciuta</dc:creator>
		<pubDate>Sun, 28 Feb 2010 21:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=212#comment-19727</guid>
		<description>[...] del C++0x. riferimenti: http://cnicholson.net/2009/02/stupid-c-tricks-adventures-in-assert/ http://msinilo.pl/blog/?p=212   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] del C++0x. riferimenti: <a href="http://cnicholson.net/2009/02/stupid-c-tricks-adventures-in-assert/" rel="nofollow">http://cnicholson.net/2009/02/stupid-c-tricks-adventures-in-assert/</a> <a href="http://msinilo.pl/blog/?p=212" rel="nofollow">http://msinilo.pl/blog/?p=212</a>   Share and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://msinilo.pl/blog/?p=212&#038;cpage=1#comment-19225</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 01 Feb 2010 23:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=212#comment-19225</guid>
		<description>Well, yeah, but it also opens a whole new can of worms. I&#039;m not sure there are many engines with full collaborative real-time editing. Possible a little bit easier when using layers/zones, but still not a trivial problem by any stretch.</description>
		<content:encoded><![CDATA[<p>Well, yeah, but it also opens a whole new can of worms. I&#8217;m not sure there are many engines with full collaborative real-time editing. Possible a little bit easier when using layers/zones, but still not a trivial problem by any stretch.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://msinilo.pl/blog/?p=212&#038;cpage=1#comment-19224</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 01 Feb 2010 22:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=212#comment-19224</guid>
		<description>I think the best reason to do something like this is to allow people on multiple computers to edit the same level at once by connecting to the same server.  This is like the pinnacle of game editing awesome.</description>
		<content:encoded><![CDATA[<p>I think the best reason to do something like this is to allow people on multiple computers to edit the same level at once by connecting to the same server.  This is like the pinnacle of game editing awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://msinilo.pl/blog/?p=212&#038;cpage=1#comment-7904</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 27 Nov 2008 21:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=212#comment-7904</guid>
		<description>It was actually one of the first things I did after downloading Chrome. In my case tab shows &quot;unhappy face&quot; graphics and reports an error, but app still works.</description>
		<content:encoded><![CDATA[<p>It was actually one of the first things I did after downloading Chrome. In my case tab shows &#8220;unhappy face&#8221; graphics and reports an error, but app still works.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hollowone</title>
		<link>http://msinilo.pl/blog/?p=212&#038;cpage=1#comment-7903</link>
		<dc:creator>hollowone</dc:creator>
		<pubDate>Thu, 27 Nov 2008 20:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=212#comment-7903</guid>
		<description>short test of the between-processes relationship in Chrome. Try to open task manager while you have google chrome opened. Open as many tabs as you like and try to kill one of the processes. You should expect that only one tab disappers, right? 

In my case whole app vanished.</description>
		<content:encoded><![CDATA[<p>short test of the between-processes relationship in Chrome. Try to open task manager while you have google chrome opened. Open as many tabs as you like and try to kill one of the processes. You should expect that only one tab disappers, right? </p>
<p>In my case whole app vanished.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
