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	<title>Comments on: Crash handler/reporter (Win32)</title>
	<atom:link href="http://msinilo.pl/blog/?feed=rss2&#038;p=269" rel="self" type="application/rss+xml" />
	<link>http://msinilo.pl/blog/?p=269</link>
	<description>Random gamedev ramblings</description>
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	<item>
		<title>By: admin</title>
		<link>http://msinilo.pl/blog/?p=269&#038;cpage=1#comment-18297</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 02 Dec 2009 20:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=269#comment-18297</guid>
		<description>SEH would let you to catch all kinds of fatal errors, like NULL/dangling pointers accesses etc. (So, if anything fatal happens inside object&#039;s Tick() - it freezes, but game should continue. That&#039;s only in development builds obviously).</description>
		<content:encoded><![CDATA[<p>SEH would let you to catch all kinds of fatal errors, like NULL/dangling pointers accesses etc. (So, if anything fatal happens inside object&#8217;s Tick() &#8211; it freezes, but game should continue. That&#8217;s only in development builds obviously).</p>
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	<item>
		<title>By: Anthony</title>
		<link>http://msinilo.pl/blog/?p=269&#038;cpage=1#comment-18294</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Wed, 02 Dec 2009 19:29:03 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=269#comment-18294</guid>
		<description>In regards to the Charles Bloom presentation -  you mention that you&#039;d try SEH over C++ exceptions for that. Why is that? What benefit is there to gain?</description>
		<content:encoded><![CDATA[<p>In regards to the Charles Bloom presentation &#8211;  you mention that you&#8217;d try SEH over C++ exceptions for that. Why is that? What benefit is there to gain?</p>
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	<item>
		<title>By: Garshasp Development Blog &#187; Turning the wheels</title>
		<link>http://msinilo.pl/blog/?p=269&#038;cpage=1#comment-12229</link>
		<dc:creator>Garshasp Development Blog &#187; Turning the wheels</dc:creator>
		<pubDate>Sun, 21 Jun 2009 21:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=269#comment-12229</guid>
		<description>[...] team can find the problems found while the design or testing team are working a bit easier. This crash handler is one in which we are investigating at the moment. VN:F [1.3.4_676]please wait...Rating: 0.0/10 (0 [...]</description>
		<content:encoded><![CDATA[<p>[...] team can find the problems found while the design or testing team are working a bit easier. This crash handler is one in which we are investigating at the moment. VN:F [1.3.4_676]please wait&#8230;Rating: 0.0/10 (0 [...]</p>
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	<item>
		<title>By: realtimecollisiondetection.net - the blog &#187; Catching up</title>
		<link>http://msinilo.pl/blog/?p=269&#038;cpage=1#comment-12001</link>
		<dc:creator>realtimecollisiondetection.net - the blog &#187; Catching up</dc:creator>
		<pubDate>Sun, 24 May 2009 09:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://msinilo.pl/blog/?p=269#comment-12001</guid>
		<description>[...] talks about crash handlers/reporters. If you don&#8217;t have one, you [...]</description>
		<content:encoded><![CDATA[<p>[...] talks about crash handlers/reporters. If you don&#8217;t have one, you [...]</p>
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