Archive for July, 2008
Thursday, July 31st, 2008
Wonderful place, reminds me of Sicily (weather, architecture, it's much greener, though). I could easily see myself retire there. Few photos:
Posted in Uncategorized | 1 Comment »
Monday, July 21st, 2008
Leaving for short vacation on Corfu tomorrow. Will be back in a week or so, hopefully with some nice photos.
Posted in Uncategorized | No Comments »
Friday, July 18th, 2008
I normally dont do this, but this time my inner nerd is way too strong and...just...cant...resist... Watchmen trailer is here! (and I feel everyone should know this)...
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Wednesday, July 16th, 2008
First, there was an essay by Joel Spolsky. Joel claims that #1 cardinal criteria your potential employee should satisfy is: Smart, and Gets Things Done. It became a popular saying, then Joel wrote a whole book on this topic. Finally, some weeks ago Steve Yegge wrote some more about it ...
Posted in General programming | 2 Comments »
Wednesday, July 9th, 2008
One of the most basic issues in the game development is: how do we identify "things". Thing can be, well, anything - logical object, resource, level, entity, animation etc. The most straightforward way is of course to name them and identify with strings (tags). So, you have "texture_leaves0", "badguy_01" and ...
Posted in Gamedev, General programming | 8 Comments »
Wednesday, July 2nd, 2008
Recently I’ve been playing with SQLite for my new experiment (more about it later, when I’m done). It’s one sweet little library, integrating it and coding a quick C++ wrapper took me maybe 1 hour. As authors claim themselves – it just works. I’ve only one tiny complaint, though. As ...
Posted in Gamedev, General programming | 2 Comments »