Archive for July, 2008

Corfu

Thursday, July 31st, 2008

Wonderful place, reminds me of Sicily (weather, architecture, it's much greener, though). I could easily see myself retire there. Few photos:

Vacation

Monday, July 21st, 2008

Leaving for short vacation on Corfu tomorrow. Will be back in a week or so, hopefully with some nice photos.

Watchmen Trailer!

Friday, July 18th, 2008

I normally dont do this, but this time my inner nerd is way too strong and...just...cant...resist... Watchmen trailer is here! (and I feel everyone should know this)...

DGTS

Wednesday, July 16th, 2008

First, there was an essay by Joel Spolsky. Joel claims that #1 cardinal criteria your potential employee should satisfy is: Smart, and Gets Things Done. It became a popular saying, then Joel wrote a whole book on this topic. Finally, some weeks ago Steve Yegge wrote some more about it ...

Hashing made (even more) useful

Wednesday, July 9th, 2008

One of the most basic issues in the game development is: how do we identify "things". Thing can be, well, anything - logical object, resource, level, entity, animation etc. The most straightforward way is of course to name them and identify with strings (tags). So, you have "texture_leaves0", "badguy_01" and ...

The Final Warning

Wednesday, July 2nd, 2008

Recently I’ve been playing with SQLite for my new experiment (more about it later, when I’m done). It’s one sweet little library, integrating it and coding a quick C++ wrapper took me maybe 1 hour. As authors claim themselves – it just works. I’ve only one tiny complaint, though. As ...