Archive for August, 2008
Saturday, August 30th, 2008
Year 2005, last months of Playstation 2, next-gen consoles are coming. This is usually a good moment for “farewell hit”. Developers know the platform inside-out, there’s huge userbase. Sure enough, Sony Santa Monica creates God of War, game that later would be considered one of PS2’s greatest titles. I ...
Posted in Gamedev | 5 Comments »
Thursday, August 28th, 2008
NVScene 2008 done. Results here. If you watch only one production, make sure it's Texas by Keyboarders, it's damn impressive. Word of warning, though, demos may look a little pale in comparison after this, but still worth watching (make sure you've powerful rig!).
Posted in Demoscene | No Comments »
Friday, August 22nd, 2008
This year our company introduced a nice tradition – lucky folks who went to GDC referred talks they had attended to interested people. One of workmates presented Bungie’s conference - “Life on the Bungie Farm: Fun Things to Do with 180 Servers”. Basically, it’s an interesting talk about Bungie’s distributed ...
Posted in Gamedev, General programming | 8 Comments »
Monday, August 18th, 2008
I always try to take some books with me when flying for vacation, this year I finally managed to read Real-Time Collision Detection. I've never been a "true" physics programmer, I am not one now and I doubt I ever will, so I thought it's not a book for me. ...
Posted in Gamedev, General programming | 2 Comments »
Friday, August 8th, 2008
Just a few interesting links I've found recently:
Visual Computing blog - a cooperation between Intel and Gamasutra. Links/articles mainly on topics of multicore/rendering, slightly focused on Intel's technologies (TBB, Thread Profiler, Thread Checker, VTune). Worth checking out, to see what's going on. They're obviously people of great taste, too, ...
Posted in Gamedev, Links | 4 Comments »
Wednesday, August 6th, 2008
There's an interesting entry on Christer's blog about graphical shader systems. It reminded me of another issue that bothers me for some time now -- visual scripting languages. They seem to be gaininig popularity recently and I am not really convinced it's a way to go. Now, I am a ...
Posted in Gamedev | 12 Comments »
Monday, August 4th, 2008
If you read comments to my CRC32 article, you’ll notice that the most important thing there is MSVC color scheme appearently. Some hate it, some like it, it seems to be Paris Hilton of color schemes. I also got several mails asking about my settings, so instead of replying in ...
Posted in General programming | 3 Comments »
Friday, August 1st, 2008
For every bigger project, sooner (if you’re wise) or later (if you’re, errr, not that wise) comes a moment when you need to answer yourself one very important question: “why the hell is it so friggin’ slow?!?”. Most common methods for determining bottlenecks in games/demos evolved with time. Back in ...
Posted in Gamedev, General programming | 4 Comments »