Archive for September, 2008
Saturday, September 20th, 2008
I didnt have much time to work on RDESTL recently, but I try to commit some new stuff every now and then (usually bug fixes). One rather interesting recent addition is a fixed_list class. Basically, it's a rough equivalent of already existing fixed_vector. It never allocates any memory and works ...
Posted in Gamedev, General programming, RDESTL | No Comments »
Tuesday, September 16th, 2008
Just a bunch of useful links/ideas that may help you if you need to make a quick prototype in C++ one day. I know, it may sound stupid, but sometimes it really is a good idea, especially if you've the engine+ compatible assets ready.
Digression: of course, initally, you may try ...
Posted in Gamedev, General programming, Links | 2 Comments »
Wednesday, September 3rd, 2008
XNA Gamefest 2008 papers are finally online. Get them while they're hot. (this year with recordings, too!)
Posted in Gamedev, General programming | 3 Comments »