Archive for September, 2008

RDESTL – fixed_list

Saturday, September 20th, 2008

I didnt have much time to work on RDESTL recently, but I try to commit some new stuff every now and then (usually bug fixes). One rather interesting recent addition is a fixed_list class. Basically, it's a rough equivalent of already existing fixed_vector. It never allocates any memory and works ...

Less painful prototyping in C++

Tuesday, September 16th, 2008

Just a bunch of useful links/ideas that may help you if you need to make a quick prototype in C++ one day. I know, it may sound stupid, but sometimes it really is a good idea, especially if you've the engine+ compatible assets ready. Digression: of course, initally, you may try ...

Gamefest 2008 papers

Wednesday, September 3rd, 2008

XNA Gamefest 2008 papers are finally online. Get them while they're hot. (this year with recordings, too!)