Archive for January, 2010
Sunday, January 31st, 2010
Few weeks ago I’ve been watching The Curious Case of Benjamin Button. It is a nice movie, but also painfully long – almost 3 hours. It got me thinking – are movies getting longer & longer? I could have sworn that I have remembered them to be shorter, usually around ...
Posted in General programming | 4 Comments »
Wednesday, January 27th, 2010
Another interesting photo technique (named after Michael Orton). To be perfectly honest, I’m not that big fan, it makes images a little bit ‘cheesy’. However, it should be interesting for every graphics programmer, as the idea behind it is almost exactly the same as behind fullscreen glow/bloom effect. Basically, it’s ...
Posted in Photography | 1 Comment »
Sunday, January 24th, 2010
Been playing a little bit with tilt shift photography today. My first try here (Stockholm). Not the best source image (sky especially, technique tends to look better with whole picture ‘busy’) and perhaps a little bit too strong blur, but still kinda captures the ‘fake miniature’ look:
Posted in Photography | 7 Comments »
Saturday, January 23rd, 2010
Today I’d like to describe a relatively unknown feature of Visual Studio that can be extremely useful in certain situations – remote debugging. Remember all those situations when application work perfectly on your machine, but crashes on tester’s? “Old school” way of trying to debug this problem was to add ...
Posted in Gamedev, General programming | 10 Comments »
Wednesday, January 6th, 2010
(or rather: how & when to assert). Assertion is probably one of my favourite programming tools, however there are still few areas that I’m not entirely sure how to solve in an optimal way. First, let’s start with things that I’m rather convinced about, few simple guidelines for my ideal ...
Posted in Gamedev, General programming | 18 Comments »