2/Apr 2007
By admin
1 min. read
Long time since last post. This delay has been caused by an accident I had. Been hit by a car, spent almost 3 weeks in coma. Almost everything’s OK right now, tho, I’m back in work already.
7/Jan 2007
By admin
1 min. read
Random collection of links I’ve found recently:
Competing on the Basis of Speed - very inspiring talk by Mary Poppendieck, it made me order their (her and Tom’s) book (“Lean Software Development”).
Scrum and XP from the Trenches - the best article on Scrum I’ve seen. It’s very practical, down to earth and all the examples are based on a real project, not some ideal, simplified scenario. Read it now.
29/Nov 2006
By admin
1 min. read
I’ve installed Akismet about one week ago, it works excellent, no more spam in comments (it started to become a real plague). Highly recommended. We’re getting into alpha phase with The Witcher, so I dont have much time these days, but I plan to write a small note about my experiences with tracking/fixing leaks and other memory related problems (as it’s what I’ve been mainly doing for past 2 weeks).
19/Sep 2006
By admin
1 min. read
I found this very nice font/color settings file for VS.NET at Jeff Atwood’s page. The only thing I modified was identifier color, which I made a little darker, other than that it was perfect. Give it a try if you’re bored with default settings and too lazy to create your own one from the scratch.
31/Aug 2006
By admin
1 min. read
I can finally announce it officially - Atari will be our publisher for Europe/Asia.
30/Aug 2006
By admin
1 min. read
It’s rather ironic, but recently I’ve been using my PSP headphones with IPod because they’re like 3 times better than those provided with the player. One would think headphones are an important part of this kind of device.
14/Aug 2006
By admin
1 min. read
Get it now! Best demo I’ve seen in years, reminds me of my favourite Rage demos (Reanimator, Robotnik). Music is simply amazing… Kudos to TBL guys, great job!
Old comments NeARAZ 2006-08-14 08:14:14 Well, I wouln’t think it’s the best demo on the absolute scale. For example, some Asm2006 PC demos were also great. In Starstruck, I did not like the girl part.
But anyways, taking into account that it’s an Amiga - yes, massive props.
11/Aug 2006
By admin
1 min. read
There’s a very interesting interview with Charles Cecil (Broken Sword) at Eurogamer. He talks about upcoming BS game, state of industry, but the most interesting for me is the bit where he says there exists a possibility of Beneath a Steel Sky sequel. BASS is one of my all time favourite games, so I really hope they’ll create BASS2 one day.
29/Jun 2006
By admin
3 min. read
Few weeks ago I promised to whine some more about std::for_each. _In many C++ books and articles it’s presented as an ultimate loop solution. Typical example is some _for _loop, which is later replaced with for_each form. Funny thing is, even there, in many cases the latter piece of code is 2-3 times longer than the original. Is it worth the hassle? Typical example, taken from here (this is randomly chosen article, no hard feelings):
18/Jun 2006
By admin
5 min. read
5 days ago our build system was rather traditional, not to say old school. We had a one-click full build, but it was executed manually. Usually about 1 build per day, sometimes more often, sometimes more seldom, it depended on the number/importance of changes. I’ve been thinking about improving it for long time, but never really could force myself to actually try it. Finally, about one week ago I decided it’s really high time to give it a go.
11/Jun 2006
By admin
2 min. read
http://www.accu-usa.org/Slides/ACriticalViewOfCppPractices.pdf - very interesting paper about some modern C++ practices. I really enjoyed reading it, because I could find relations to my own “coding biography” there.When I first found out about all those nice design patterns , I started to implement them everywhere I could (if all you have is hammer…). I replaced all my global variables with Singletons and so on. Now, after few years I’m almost at the same point where I started.
6/Jun 2006
By admin
1 min. read
How can you not love this group? Where else can you see discussion about the perfect ‘for’ loop taking 240+ posts and counting?
4/Jun 2006
By admin
3 min. read
Recently, we’ve been desigining AI system for The Witcher. It’s different from previous systems I created, because they were usually mainly focused on combat. They were rather typical state machines with patrol/attack/chase/escape/etc states. This time, we focused mainly on everyday NPC behaviours, we want the player to feel like he’s in the middle of living world.
Basically, there are two extremes when it comes to modelling system like this (most of AI systems in games are somewhere inbetween).
3/Jun 2006
By admin
1 min. read
What would a programmer’s blog be without “Hello world”?
Old comments NeARAZ 2006-06-04 17:16:43 Well… have you actually ever written a hello world program? Now that I think of it, I did not…
admin 2006-06-04 17:47:13 It was a long time ago, but I’m pretty sure I wrote it when I was learning my first programming language (Basic on ZX) :).