Napalm
February 1996. My
first bigger production under
Substance label. Before that I've only coded some 4k intros while
learning assembler. Coded in pure real-mode assembler (640k should be
enough for everyone!) except for setup that was done in Turbo Pascal
(sic!).
Basically
it's your standard vector demo with 2-3 bitmap effects (zoom rotator ,
some bitmap distortions and fake hi-color plasma). Contains one of the
first environment mapped vectors in Poland (Zielu/Adrar coded them
first, then at GP96 there were several demos with what was then known
as "Phong shading" [fake obviously :)]). Presented at GP96, took second
place.
Music by Raiden (main tune)
and Falcon (credits). 2D graphics by Draken, Katarek, Vildis and
Unreal/Pulse. 3D objects by Voomie/MiST & some unknown authors
(infamous 3D Studio duck & mask). Soundsystem by JCAB/Iguana.
Fun facts: Raiden and Falcon have their own bands now, Unreal's far
away in San Francisco, and Voomie's doing some crazy stuff at Evasion 3D.
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Mirror
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64k intro, March 1996. It was *supposed* to be
presented at Mekka,
but there were some problems (I dont even know to this day what
exactly, I wasnt present there), so we released it after party.
Basically, uses same "engine" as Napalm, only in the meantime I managed
to code realtime shadows on Mode7 terrain (fake of course), some
hi-color plasmas,
realtime reflections and (fake again) multi-colored lights. I'm
actually still kinda happy with this one, it was OK for 1996. 100%
assembler.
Music by KeyG, player by Robban/Cascada. Uses flat-real
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The Cube 2
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August 1996, one day(+night)
pre-party production. Before that I've coded
another 4k intro
(Apathy), but
cannot find it anywhere. This is sequel to my first 4k (blame my
imagination). Basically, I put there more than I should (it brought my
486DX2-66 to its knees). It's distorted TV box with Julia fractal on
sides, with
another TV box with Mandelbrot rendered in the mirror. On top of that -
Julia fractal in the background. All rendered in fake hi-color mode (it
scales awfully, hence those weird bands in the snapshots, click for
larget version) and some lens
flares. It was presented at Intel Outside 1996. 100% assembler of
course.
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