Siggraph 2009
August 7, 2009 – 10:51 amYou know the drill, will keep adding links here:
- Beyond Programmable Shading 2009,
- NVIDIA papers,
- SG 2009 paper list by Ke-Sen Huang, (both links courtesy of gamedev.pl folks),
- Light Propagation Volumes in CryEngine 3 (A. Kaplanyan/Crytek),
- Inferred Lighting: Fast dynamic lighting and shadows for opaque and transluscent objects (S. Kircher, A. Lawrance/Volition Inc.)










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