GDC 2010 proceedings
March 9, 2010 – 11:49 amI’ll keep updating this post with links as I find them.
- Pål-Kristian Engstad (Naughty Dog) – Introduction to SPU Optimizations, part1 & part2 (not sure if those are official GDC2k10 papers, but have been just released and are great),
- Glenn Fiedler (Sony Santa Monica), Networking for Physics Programmers (slides + demo),
- Havok demo videos,
- Kent Hudson (2K) – The AI of BioShock 2: Methods for Iteration & Innovation (slides, keep an eye on Kent’s GDC page, versions with annotions to come),
- Christina Norman (Bioware) – Where did my inventory go? (slides),
- Daniel Cook (Microsoft) – Convergence of Flash Portals and Social Games (slides),
- Mike Acton (Insomniac) – Three Big Lies: Typical Design Failures in Game Programming,
- Drew Skillman & Peter Demoreuille (Double Fine Productions) – Rock Show VFX: Bringing Brutal Legend to Life (slides & movies), thanks Sean!
- Patrick Liu (DICE) – Battlefield 1943 – My First Arcade Game (slides),
- NVIDIA Game Technology Theater @ GDC 2010 + other slides & videos (found by Florian Hecht),
- GDC 2010 Lua presentations,
- Alex Vlachos (Valve) – Left 4 Dead 2 Wounds (slides), thanks Guille! (loved Raw Confessions, BTW :),
- Stephen Hill (Ubisoft Montreal) – Rendering with Conviction (slides), found by Guille,
- Autodesk GDC area, found by dk,
- Takahiro Harada (Havok) – Physics Simulation on the GPU (found by Florian Hecht),
- AMD presentations (found by hellraizer),
- GDC vault (2k10) (dk),










11 Responses to “GDC 2010 proceedings”
Here’s another:
Peter Demoreuille and Drew Skillman (Double Fine Productions), Rock Show VFX – The Effects That Bring Brutal Legend to Life
(Slides: http://drewskillman.com/GDC2010_VFX.pdf, Movies: http://drewskillman.com/vfx.html)
By Sean on Mar 15, 2010
Left4Dead2 Wounds by Alex Vlachos / Valve
http://www.slideshare.net/alexvlachos/gdc-2010-left4dead2-wounds
By Guille on Mar 18, 2010
Thanks! ;) Good luck with your new job.
By Guille on Mar 18, 2010
Rendering in Splinter Cell Conviction
http://www.selfshadow.com/talks/rwc_gdc2010_v1.pdf
By Guille on Mar 18, 2010
Autodesk GDC
http://area.autodesk.com/gdc#ondemand
By dk on Mar 19, 2010
Jaymin Kessler – PixelJunk Shooter’s fluid sim
http://www.maisonikkoku.com/GDC/shooterGDC.pdf
By KriS on Mar 20, 2010
Takahiro Harada, Havok – Physics Simulation on the GPU
http://www.iii.u-tokyo.ac.jp/~takahiroharada/GDC10_Harada_Takahiro_GPUPhysics.pdf
By Florian Hecht on Mar 21, 2010
http://www.gdcvault.com/free/category/280/conference/
Some free stuff from the GDC vault
By dk on Mar 23, 2010
http://developer.amd.com/documentation/presentations/Pages/default.aspx
DirectX 11 presentations from AMD
By hellraizer on Mar 24, 2010
http://developer.nvidia.com/object/gdc-2010.html
Various Nvidia presentations with slides and some with videos.
By Florian Hecht on Mar 25, 2010