GDC 2010 proceedings
9/Mar 2010
I’ll keep updating this post with links as I find them.
Pål-Kristian Engstad (Naughty Dog) - Introduction to SPU Optimizations, part1 & part2 (not sure if those are official GDC2k10 papers, but have been just released and are great),
Glenn Fiedler (Sony Santa Monica), Networking for Physics Programmers (slides + demo),
Havok demo videos,
Kent Hudson (2K) - The AI of BioShock 2: Methods for Iteration & Innovation (slides, keep an eye on Kent’s GDC page, versions with annotions to come),
Christina Norman (Bioware) - Where did my inventory go? (slides),
Daniel Cook (Microsoft) - Convergence of Flash Portals and Social Games (slides),
Mike Acton (Insomniac) - Three Big Lies: Typical Design Failures in Game Programming,
Drew Skillman & Peter Demoreuille (Double Fine Productions) - Rock Show VFX: Bringing Brutal Legend to Life (slides & movies), thanks Sean!
Patrick Liu (DICE) - Battlefield 1943 - My First Arcade Game (slides),
NVIDIA Game Technology Theater @ GDC 2010 + other slides & videos (found by Florian Hecht),
Alex Vlachos (Valve) - Left 4 Dead 2 Wounds (slides), thanks Guille! (loved Raw Confessions, BTW :),
Stephen Hill (Ubisoft Montreal) - Rendering with Conviction (slides), found by Guille,
Autodesk GDC area, found by dk,
Takahiro Harada (Havok) - Physics Simulation on the GPU (found by Florian Hecht),
AMD presentations (found by hellraizer),
GDC vault (2k10) (dk),
Old comments
mike acton 2010-04-02 21:56:30
[…] the camera, without sacrificing the signature Insomniac long view, has been an important focus …GDC 2010 proceedings | .mischief.mayhem.soap.Links to GDC 2k10 papers as they come … Mike Acton (Insomniac) Three Big Lies: Typical Design […]
Florian Hecht 2010-03-25 21:38:10
http://developer.nvidia.com/object/gdc-2010.html
Various Nvidia presentations with slides and some with videos.
hellraizer 2010-03-24 09:52:03
http://developer.amd.com/documentation/presentations/Pages/default.aspx
DirectX 11 presentations from AMD
dk 2010-03-23 10:37:32
http://www.gdcvault.com/free/category/280/conference/
Some free stuff from the GDC vault
Florian Hecht 2010-03-21 22:41:31
Takahiro Harada, Havok - Physics Simulation on the GPU
http://www.iii.u-tokyo.ac.jp/~takahiroharada/GDC10_Harada_Takahiro_GPUPhysics.pdf
KriS 2010-03-20 09:57:33
Jaymin Kessler - PixelJunk Shooter’s fluid sim
http://www.maisonikkoku.com/GDC/shooterGDC.pdf
dk 2010-03-19 12:33:49
Autodesk GDC
http://area.autodesk.com/gdc#ondemand
Guille 2010-03-18 16:14:10
Rendering in Splinter Cell Conviction
http://www.selfshadow.com/talks/rwc_gdc2010_v1.pdf
Guille 2010-03-18 12:55:34
Left4Dead2 Wounds by Alex Vlachos / Valve
http://www.slideshare.net/alexvlachos/gdc-2010-left4dead2-wounds
Guille 2010-03-18 14:39:31
Thanks! ;) Good luck with your new job.
Sean 2010-03-15 17:45:49
Here’s another:
Peter Demoreuille and Drew Skillman (Double Fine Productions), Rock Show VFX - The Effects That Bring Brutal Legend to Life
(Slides: http://drewskillman.com/GDC2010_VFX.pdf, Movies: http://drewskillman.com/vfx.html)