GDC 2009 proceedings
March 27, 2009 – 9:55 am
Let’s start, shall we? I’ll update this post with publications, as they become available:
- Jeremy Shopf (ATI): “Mixed Resolution Rendering”,
- Nocturnal – GDC 09 Release (Insomniac),
- Intel’s GDC materials +Project Offset new videos,
- Glenn Fiedler (Sony Santa Monica) – Networking for Physics Programmers (slides… sadly, kinda hard to figure them out without audio),
- Summary of Jeff Kaplan’s (aka Tigole) WOW panel – not your typical GDC stuff, but pretty interesting nonetheless (especially for all of us, (ex)WOW addicts),
- Khronos GDC presentations (thanks, Liam),
- Jesper Juul – Beyond Balancing: Using Five Elements of Failure Design to Enhance Player Experiences,
- 2D Boy - Everything You Always Wanted to Know About Going Indie (spotted by Liam),
- GDC tutorials,
- The Tech Behind the Tools of Insomniac Games (thanks Arseny & bkla),
- w00t! Some papers at GDC site already (brought to you by bkla again),
- Jim Tilander & Vassily Filippov (Sony Santa Monica) – Practical SPU Programming in God of War III (bkla…) [SPU talks surely were popular this year],
- Noel Llopis (Snappy Touch) – iPhone Development: Exploring The New Frontier,
- Bill Bilodeaus (AMD)/Johan Anderson (DICE) – Your Game Needs Direct3D 11, So Get Started Now!










14 Responses to “GDC 2009 proceedings”
Will you collect publications not related to programming as well? Sound would be nice…
By Maciej Miąsik on Mar 27, 2009
I’ll put whatever crosses my way, but I mostly visit programming related sites/blogs, so it’s possible I’ll miss some.
By admin on Mar 27, 2009
Khronos publications: http://www.khronos.org/library/detail/game-developers-conference-2009-press-kit/
By Liam on Mar 27, 2009
Everything you always wanted to know about going indie but were afraid to ask: http://2dboy.com/2009/03/26/gdc_updates/
By Liam on Mar 28, 2009
The Tech Behind the Tools of Insomniac Games
http://cmpmedia.vo.llnwd.net/o1/vault/gdc09/slides/GeoffEvans-TechBehindtheTools.pptx
By Arseny Kapoulkine on Mar 31, 2009
The Tech Behind the Tools of Insomniac Games
http://cmpmedia.vo.llnwd.net/o1/vault/gdc09/slides/GeoffEvans-TechBehindtheTools.pptx
Blog post:
http://toolssig.wordpress.com/2009/03/30/the-tech-behind-the-tools-of-insomniac-games/
By bkla on Mar 31, 2009
Shadows & Decals: D3D10 Techniques in Frostbite (GDC’09)
http://www.slideshare.net/repii/02-g-d-c09-shadow-and-decals-frostbite-final3flat?type=presentation
Blog post:
http://repi.blogspot.com/2009/03/gdc09-shadows-decals-d3d10-techniques.html
By bkla on Mar 31, 2009
Free Content
http://mygdc.gdconf.com/vault/1337
By bkla on Mar 31, 2009
Dynamic Walking with Semi-Procedural Animation
http://runevision.com/multimedia/unity/locomotion/Dynamic_Walking_GDC_2009.pdf
Blog Post:
http://runevision.com/blog/2009/03/locomotion-system-gdc-2009-slides.html
By bkla on Mar 31, 2009
Practical SPU programming in God of War III
http://www.tilander.org/aurora/comp/gdc2009_Tilander_Filippov_SPU.pdf
Blog post:
http://www.tilander.org/aurora/2009/03/gdc-2009-aftermath.html
By bkla on Apr 1, 2009