GDC 2011

March 2, 2011 – 4:26 am

Not sure if it has much sense in the era of Twitter (everyone who’s interested can easily find links there), but let’s try. Some of GDC2k11 proceedings:

  1. 15 Responses to “GDC 2011”

  2. Yes it makes sense – twitter is fine if you catch things as they fly past, but having a list collating the interesting links is far more useful for later reference.

    By Jonathan on Mar 2, 2011

  3. http://www.dissidentlogic.com/

    By castano on Mar 3, 2011

  4. http://nvidia.fullviewmedia.com/gdc2011/03-bitsquid.html

    By guille^cocoon on Mar 4, 2011

  5. Crash Analysis has been updated with a first release presentation
    http://assemblyrequired.crashworks.org/2011/03/05/preliminary-gdc-slides-posted/

    By Liam on Mar 6, 2011

  6. http://zigguratvertigo.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/

    By guille on Mar 7, 2011

  7. GDC2011, Lightmapping in Unity with Beast, http://area.autodesk.com/gdc2011/gp_unity?KeepThis=true&TB_iframe=true&height=520&width=840

    By KriS on Mar 8, 2011

  8. And more stuff from Autodesk website:
    http://area.autodesk.com/gdc2011/guestpresentations http://area.autodesk.com/gdc2011/sponsoredsess

    By KriS on Mar 8, 2011

  9. Numerical Integration http://www.essentialmath.com/GDC11_JMV_Integration.pdf – Jim Van Verth, Insomniac Games

    By Jonathan on Mar 9, 2011

  10. Intel Presentations :
    http://software.intel.com/en-us/articles/intelgdc2011/

    By guille on Mar 9, 2011

  11. NVIDIA presentations http://www.nvidia.com/object/gdc2011.html

    By KriS on Mar 10, 2011

  12. Killzone 3 occlusion culling http://www.secondintention.com/news/gdc-slides-available-to-download

    Rob Galanakis: Ending the Culture War http://www.robg3d.com/?p=264

    By KriS on Mar 10, 2011

  13. http://www.lostgarden.com/2011/03/gdc-2011-game-of-platform-power.html
    Game of platform power

    By Maciekp on Mar 18, 2011

  14. Advanced Visual Effects with DirectX 11 (plus other AMD talks):
    http://developer.amd.com/documentation/presentations/Pages/default.aspx

    Technical Artist Bootcamp:
    http://tech-artists.org/forum/showthread.php?&t=1500

    By Steve Hill on Mar 20, 2011

  15. Anti-Aliasing From a Different Perspective
    Directionally Localized Anti-Aliasing (DLAA)
    from LucasArts’ The Force Unleashed 2

    http://and.intercon.ru/releases/talks/dlaagdc2011/

    By rotoglup on Apr 5, 2011

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