GDC 2011

Not sure if it has much sense in the era of Twitter (everyone who’s interested can easily find links there), but let’s try. Some of GDC2k11 proceedings:

Old comments

Jonathan 2011-03-02 04:47:34

Yes it makes sense - twitter is fine if you catch things as they fly past, but having a list collating the interesting links is far more useful for later reference.

castano 2011-03-03 16:24:27

guille^cocoon 2011-03-04 22:15:25

Liam 2011-03-06 14:18:54

Crash Analysis has been updated with a first release presentation

guille 2011-03-07 10:53:04

KriS 2011-03-08 09:13:27

GDC2011, Lightmapping in Unity with Beast,

KriS 2011-03-08 09:15:50

And more stuff from Autodesk website:

Jonathan 2011-03-09 03:57:35

Numerical Integration - Jim Van Verth, Insomniac Games

guille 2011-03-09 16:52:32

Intel Presentations :

KriS 2011-03-10 08:18:50

NVIDIA presentations

KriS 2011-03-10 08:21:20

Killzone 3 occlusion culling
Rob Galanakis: Ending the Culture War

Maciekp 2011-03-18 15:38:50
Game of platform power

Steve Hill 2011-03-20 21:08:23

Advanced Visual Effects with DirectX 11 (plus other AMD talks):
Technical Artist Bootcamp:

rotoglup 2011-04-05 05:49:06

Anti-Aliasing From a Different Perspective
Directionally Localized Anti-Aliasing (DLAA)
from LucasArts’ The Force Unleashed 2

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