GDC 2009 proceedings
27/Mar 2009
Let’s start, shall we? I’ll update this post with publications, as they become available:
Jeremy Shopf (ATI): “Mixed Resolution Rendering”,
Nocturnal - GDC 09 Release (Insomniac),
Intel’s GDC materials +Project Offset new videos,
Glenn Fiedler (Sony Santa Monica) - Networking for Physics Programmers (slides… sadly, kinda hard to figure them out without audio),
Summary of Jeff Kaplan’s (aka Tigole) WOW panel - not your typical GDC stuff, but pretty interesting nonetheless (especially for all of us, (ex)WOW addicts),
Khronos GDC presentations (thanks, Liam),
Jesper Juul - Beyond Balancing: Using Five Elements of Failure Design to Enhance Player Experiences,
2D Boy - Everything You Always Wanted to Know About Going Indie (spotted by Liam),
GDC tutorials,
The Tech Behind the Tools of Insomniac Games (thanks Arseny & bkla),
w00t! Some papers at GDC site already (brought to you by bkla again),
Jim Tilander & Vassily Filippov (Sony Santa Monica) - Practical SPU Programming in God of War III (bkla…) [SPU talks surely were popular this year],
Noel Llopis (Snappy Touch) - iPhone Development: Exploring The New Frontier,
Bill Bilodeaus (AMD)/Johan Anderson (DICE) - Your Game Needs Direct3D 11, So Get Started Now!
Old comments
Maciej Miasik 2009-03-27 09:44:06
Will you collect publications not related to programming as well? Sound would be nice…
admin 2009-03-27 10:51:11
I’ll put whatever crosses my way, but I mostly visit programming related sites/blogs, so it’s possible I’ll miss some.
Liam 2009-03-27 15:35:28
Khronos publications: http://www.khronos.org/library/detail/game-developers-conference-2009-press-kit/
Liam 2009-03-28 17:56:34
Everything you always wanted to know about going indie but were afraid to ask: http://2dboy.com/2009/03/26/gdc_updates/
Arseny Kapoulkine 2009-03-31 05:09:29
The Tech Behind the Tools of Insomniac Games
http://cmpmedia.vo.llnwd.net/o1/vault/gdc09/slides/GeoffEvans-TechBehindtheTools.pptx
bkla 2009-03-31 06:32:41
The Tech Behind the Tools of Insomniac Games
http://cmpmedia.vo.llnwd.net/o1/vault/gdc09/slides/GeoffEvans-TechBehindtheTools.pptx
Blog post:
http://toolssig.wordpress.com/2009/03/30/the-tech-behind-the-tools-of-insomniac-games/
bkla 2009-03-31 20:20:05
Shadows & Decals: D3D10 Techniques in Frostbite (GDC’09)
http://www.slideshare.net/repii/02-g-d-c09-shadow-and-decals-frostbite-final3flat?type=presentation
Blog post:
http://repi.blogspot.com/2009/03/gdc09-shadows-decals-d3d10-techniques.html
bkla 2009-03-31 20:49:08
Free Content
http://mygdc.gdconf.com/vault/1337
bkla 2009-03-31 21:28:42
Dynamic Walking with Semi-Procedural Animation
http://runevision.com/multimedia/unity/locomotion/Dynamic_Walking_GDC_2009.pdf
Blog Post:
http://runevision.com/blog/2009/03/locomotion-system-gdc-2009-slides.html
bkla 2009-04-01 06:03:48
Practical SPU programming in God of War III
http://www.tilander.org/aurora/comp/gdc2009_Tilander_Filippov_SPU.pdf
Blog post:
http://www.tilander.org/aurora/2009/03/gdc-2009-aftermath.html