GDC 2011
2/Mar 2011
Not sure if it has much sense in the era of Twitter (everyone who’s interested can easily find links there), but let’s try. Some of GDC2k11 proceedings:
Networking for Physics Programmers 2011, Glenn Fiedler (SCEA). PDF version here.
Crash Analysis and Forensic Debugging, Elan Ruskin (Valve).
Normal Offset Shadows, Daniel Holbert (High Moon Studios). Thanks, Ignacio!
NVIDIA Game Technology Theater videos + some slides. Found by Guille.
Industry Lessons Learned and Applying Them to the Road, Cliff Bleszinski (Epic Games).
Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look, Colin Barr?Š-Brisebois+Marc Bouchard (EA Montreal). Thanks, Guille!
HTML5 and other Modern Browser Game Tech, Vincent Scheib (Google)
Mega Meshes - Modelling, Rendering and Lighting a World Made of 100 Billion Polygons, Ben Sugden+Michal Iwanicki (Lionhead Studios). Videos here.
Autodesk GDC presentations (found by KriS).
Creating Satisfying Combat Experiences, Joel Goodsell (Insomniac Games).
Numerical Integration, Jim Van Verth (Insomniac Games). Thanks, Jonathan!
Intel @ GDC 2011 (found by Guille).
HTML5 and other Modern Browser Game Tech, Vincent Scheib (Google).
Ending the Culture War - Creating a Better Pipeline by Uniting Tech Art and Engineering, Rob Galanakis (Bioware Austin) [also, the winner of The Longest Talk Title award]. Thanks, KriS!
Practical Occlusion Culling for PS3, Will Vale (Second Intention Limited). Found by KriS.
Large-scale Messaging at IMVU, Jon Watte (IMVU Inc).
The Identity Bubble, Matthias Worch (LucasArts).
Prototype Through Production: Pro Guitar in ROCK BAND 3, Jason Booth & Sylvain Dubrofsky (Harmonix Music Systems). Link from Sylvain himself, thanks!
The Game of Platform Power, Daniel Cook. Found by Maciekp.
AMD added their GDC presentations to publications page.
Technical Artist Bootcamp. Both links found by Steve Hill, thanks!
Free stuff is already in GDC vault.
Anti-Aliasing From a Different Perspective (Directionally Localized Anti-Aliasing) - Dmitry “AND” Andreev (LucasArts). Found by rotoglup.
Old comments
Jonathan 2011-03-02 04:47:34
Yes it makes sense - twitter is fine if you catch things as they fly past, but having a list collating the interesting links is far more useful for later reference.
castano 2011-03-03 16:24:27
guille^cocoon 2011-03-04 22:15:25
Liam 2011-03-06 14:18:54
Crash Analysis has been updated with a first release presentation
http://assemblyrequired.crashworks.org/2011/03/05/preliminary-gdc-slides-posted/
guille 2011-03-07 10:53:04
KriS 2011-03-08 09:13:27
GDC2011, Lightmapping in Unity with Beast, http://area.autodesk.com/gdc2011/gp_unity?KeepThis=true&TB_iframe=true&height=520&width=840
KriS 2011-03-08 09:15:50
And more stuff from Autodesk website:
http://area.autodesk.com/gdc2011/guestpresentations http://area.autodesk.com/gdc2011/sponsoredsess
Jonathan 2011-03-09 03:57:35
Numerical Integration http://www.essentialmath.com/GDC11_JMV_Integration.pdf - Jim Van Verth, Insomniac Games
guille 2011-03-09 16:52:32
Intel Presentations :
http://software.intel.com/en-us/articles/intelgdc2011/
KriS 2011-03-10 08:18:50
NVIDIA presentations http://www.nvidia.com/object/gdc2011.html
KriS 2011-03-10 08:21:20
Killzone 3 occlusion culling http://www.secondintention.com/news/gdc-slides-available-to-download
Rob Galanakis: Ending the Culture War http://www.robg3d.com/?p=264
Maciekp 2011-03-18 15:38:50
http://www.lostgarden.com/2011/03/gdc-2011-game-of-platform-power.html
Game of platform power
Steve Hill 2011-03-20 21:08:23
Advanced Visual Effects with DirectX 11 (plus other AMD talks):
http://developer.amd.com/documentation/presentations/Pages/default.aspx
Technical Artist Bootcamp:
http://tech-artists.org/forum/showthread.php?&t=1500
rotoglup 2011-04-05 05:49:06
Anti-Aliasing From a Different Perspective
Directionally Localized Anti-Aliasing (DLAA)
from LucasArts’ The Force Unleashed 2
http://and.intercon.ru/releases/talks/dlaagdc2011/
GDC 2011 Technical Papers Link | Sebby Live 2011-07-17 01:02:06
[…] links can be found on this blog:Â http://msinilo.pl/blog/?p=724 Computer Graphics, Conferencescomputer graphics, gdc, technical papers ← Interactive […]